![]() I spent half an hour trying to get my ship repaired and it took 2-3 minutes to slow down from full speed which caused me to fly into a repair station and boom, that was the end of the "Titan". So far, I absolutely love the idea, the visuals, the music, but the mechanics around fixing your ships ruins it for me. I think this needs some serious balancing work. It ends up in some very frustrating back and forth work resource grinding if you end up with a damaged ship. Things like needing both resources and money to repair a ship at a station, not being able to edit a damaged ship and more. There are a few things about the resource system that annoy me though, so the game ends up becoming far more tedious than I feel it should be. I haven’t gotten far enough to see it yet, but you can actually build your own fleet and zoom out to control them in an RTS style, so that sounds awesome. Some games work well like that and Avorion is certainly one of them. It’s a slow game though, it will be a game you can sink an entire day into and not have much to show for it. It could do with a few more tracks for variation, but it's more than good enough for now. The music is gorgeous! It’s really chilled out ambient background music and fits the space theme perfectly. I've suggested it to the developer, with another example of why it makes no sense. Not only to make it a nicer experience, but to make a little more sense. I dislike that a lot, I think their energy supplies need to be separated to make it a nicer experience. I switched to my speedy drone thinking it could make up the last bit of the journey, but it appears they share the same energy bar. One issue that does annoy me, is that I was heading to a station in my bigger ship, but it didn’t have enough energy generation to keep the engines going. You start off with a tiny mining drone, but the limit to the size of your actual ships are your money, resources and imagination. Your weapons are another customizable part, as you can assign them to group to activate and deactivate at will. Not just the block positions, but the size and scale of each individual block, which can make for some slick designs. You can configure pretty much everything on your ship too. This is incredibly useful, since a rather long ship might require you to be looking at it from a higher viewpoint. The camera doesn’t just zoom in and out like most games, you can also move the camera position relative to the ship’s axis. It’s highly configurable in so many ways it’s damn impressive. It’s really fun to do, but the ship building does need a bit of work. The obvious hook in this is the ability to build your ship block by block. I would certainly be interested in running a server for it when it's stable, if there's demand for it. The multiplayer is very unstable right now, as the developer is scrambling to fix all stability issues. Avorion is mainly a single-player game though, with the multiplayer aspect under development. Right down to getting mail if your ship gets destroyed and you have insurance, all very familiar to anyone who has played Eve Online. It feels a little like a mix of both Eve Online gameplay along with some of the X games thrown in. I love everything science fiction and space related so a good looking spaceship-building sandbox sounded like a lot of fun to me. In the game “Avorion” is actually a new material that appeared after the event. Some nasty aliens appeared with the event and have begun attacking everything in sight. The story is that everyone is cut off from the centre of the galaxy due to an event that tore space apart. YouTube videos require cookies, you must accept their cookies to view.
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