![]() You do get to create your party of four members from scratch and import them through the various scenarios. As Blades of Avernum is set after the third Avernum game the missions take place mostly above ground in the Empire but one does take place in the underground realm of Avernum. combat is turned based using a party of four characters. Keep in mind this would really be considered an indie game as it was done by a very small independent studio, Spiderweb Software. Individually the scenarios are only a few hours long at most but when combined the length is actually equivalent to a shorter “full length” RPG game.įor those not familiar with the earlier games, Avernum is basically an update of the Exile series from the mid 90’s and even though this game came out in 2004 is does look very dated. Even though the scenarios are all separate and unconnected when played together with the same party it really feels like a single connected game. The four included scenarios can be played in any order but are really meant to be played in order with a group being imported from one mission to the next. I am including it though as it does include four “official” premade missions which when combined sort of constitute an Avernum 3.5. Blades of Avernum isn’t so much its own game but is more like a Avernum scenario maker that allows users to create their own Avernum missions using what appears to be the same engine used for Avernum 1-3. Its been awhile since I completed an Avernum game which was Avernum 3 back in 2016. So for me the real question was – how well did they do bringing the experience to the iPad? Well … aside from being the best Avernum game, this is the best iPad port of any of Jeff’s games.Playing on: Windows XP PC (3.2GHz Pentium Extreme, ATI Radeon 9700 Pro, 4GB RDRAM) Full of interesting characters, great writing, humor, drama, fun sidequests, and more, the game rewards gamers who stick it out through the end – and very much rewards those of us who have been along for the ride since the start. In fact, here is what I said in my review of the PC version: Avernum VI is a wonderful close to a wonderful game series. Major features: I have talked quite a bit about Spiderweb Software and their Avernum series here before, so let me be very clear: Avernum VI is my favorite game from Spiderweb, one of my very favorite ‘indie’ games, and one of the better RPGs released in the last decade. Read More at, Written by Michael Anderson, Copyright © Gear Diary Text is readable, information provided is appropriate, and the display works to keep your hands out of the way as much as possible. The touch-based combat works extremely well, and the interface simply feels like it was made for the iPad. He has sharpened his skills with each release and continued learning what works and what doesn’t. So for me the real question was – how well did they do bringing the experience to the iPad? Well … aside from being the best Avernum game, this is the best iPad port of any of Jeff’s games. Because there is so much reading involved the pacing of the game is very different to what more most modern gamers might be used to, but it works. Like a good novel, the words of Vogel do a brilliant job of setting a scene and creating an environment that is more engaging than the visual presentation would suggest. ![]() There’s a lot of reading in Avernum, but it’s compelling stuff. In Avernum VI the characters are almost like physical pieces on a table, and for the target audience, this is actually quite compelling.īut back to the storytelling - it is superb. While this means the game is somewhat inaccessible for the less dedicated RPG players (not that we didn’t already know that), there’s a certain appeal to the presentation for people with fond memories of pen-and-paper RPG games. There’s a couple of nice character portraits (taken from other recent Spiderweb games), but characters on the screen are tiny blurry sprites with very limited animation – they don’t even walk, they just glide across the floor. Vogel’s great strength has always been in his storytelling, and that’s just as well because in terms of presentation this game is definitely not up to scratch. Digitally Downloaded has a review of the HD iPad release of Avernum VI, carrying a score of 4.5/5:
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